495 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			495 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package triegen implements a code generator for a trie for associating
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// unsigned integer values with UTF-8 encoded runes.
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//
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// Many of the go.text packages use tries for storing per-rune information.  A
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// trie is especially useful if many of the runes have the same value. If this
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// is the case, many blocks can be expected to be shared allowing for
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// information on many runes to be stored in little space.
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//
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// As most of the lookups are done directly on []byte slices, the tries use the
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// UTF-8 bytes directly for the lookup. This saves a conversion from UTF-8 to
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// runes and contributes a little bit to better performance. It also naturally
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// provides a fast path for ASCII.
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//
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// Space is also an issue. There are many code points defined in Unicode and as
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// a result tables can get quite large. So every byte counts. The triegen
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// package automatically chooses the smallest integer values to represent the
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// tables. Compacters allow further compression of the trie by allowing for
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// alternative representations of individual trie blocks.
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//
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// triegen allows generating multiple tries as a single structure. This is
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// useful when, for example, one wants to generate tries for several languages
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// that have a lot of values in common. Some existing libraries for
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// internationalization store all per-language data as a dynamically loadable
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// chunk. The go.text packages are designed with the assumption that the user
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// typically wants to compile in support for all supported languages, in line
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// with the approach common to Go to create a single standalone binary. The
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// multi-root trie approach can give significant storage savings in this
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// scenario.
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//
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// triegen generates both tables and code. The code is optimized to use the
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// automatically chosen data types. The following code is generated for a Trie
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// or multiple Tries named "foo":
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//	- type fooTrie
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//		The trie type.
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//
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//	- func newFooTrie(x int) *fooTrie
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//		Trie constructor, where x is the index of the trie passed to Gen.
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//
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//	- func (t *fooTrie) lookup(s []byte) (v uintX, sz int)
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//		The lookup method, where uintX is automatically chosen.
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//
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//	- func lookupString, lookupUnsafe and lookupStringUnsafe
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//		Variants of the above.
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//
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//	- var fooValues and fooIndex and any tables generated by Compacters.
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//		The core trie data.
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//
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//	- var fooTrieHandles
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//		Indexes of starter blocks in case of multiple trie roots.
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//
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// It is recommended that users test the generated trie by checking the returned
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// value for every rune. Such exhaustive tests are possible as the the number of
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// runes in Unicode is limited.
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package triegen // import "golang.org/x/text/internal/triegen"
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// TODO: Arguably, the internally optimized data types would not have to be
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// exposed in the generated API. We could also investigate not generating the
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// code, but using it through a package. We would have to investigate the impact
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// on performance of making such change, though. For packages like unicode/norm,
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// small changes like this could tank performance.
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import (
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	"encoding/binary"
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	"fmt"
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	"hash/crc64"
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	"io"
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	"log"
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	"unicode/utf8"
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)
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// builder builds a set of tries for associating values with runes. The set of
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// tries can share common index and value blocks.
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type builder struct {
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	Name string
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	// ValueType is the type of the trie values looked up.
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	ValueType string
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	// ValueSize is the byte size of the ValueType.
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	ValueSize int
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	// IndexType is the type of trie index values used for all UTF-8 bytes of
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	// a rune except the last one.
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	IndexType string
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	// IndexSize is the byte size of the IndexType.
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	IndexSize int
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	// SourceType is used when generating the lookup functions. If the user
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	// requests StringSupport, all lookup functions will be generated for
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	// string input as well.
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	SourceType string
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	Trie []*Trie
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	IndexBlocks []*node
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	ValueBlocks [][]uint64
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	Compactions []compaction
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	Checksum    uint64
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	ASCIIBlock   string
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	StarterBlock string
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	indexBlockIdx map[uint64]int
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	valueBlockIdx map[uint64]nodeIndex
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	asciiBlockIdx map[uint64]int
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	// Stats are used to fill out the template.
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	Stats struct {
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		NValueEntries int
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		NValueBytes   int
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		NIndexEntries int
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		NIndexBytes   int
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		NHandleBytes  int
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	}
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	err error
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}
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// A nodeIndex encodes the index of a node, which is defined by the compaction
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// which stores it and an index within the compaction. For internal nodes, the
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// compaction is always 0.
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type nodeIndex struct {
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	compaction int
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	index      int
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}
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// compaction keeps track of stats used for the compaction.
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type compaction struct {
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	c         Compacter
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	blocks    []*node
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	maxHandle uint32
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	totalSize int
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	// Used by template-based generator and thus exported.
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	Cutoff  uint32
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	Offset  uint32
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	Handler string
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}
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func (b *builder) setError(err error) {
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	if b.err == nil {
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		b.err = err
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	}
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}
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// An Option can be passed to Gen.
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type Option func(b *builder) error
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// Compact configures the trie generator to use the given Compacter.
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func Compact(c Compacter) Option {
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	return func(b *builder) error {
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		b.Compactions = append(b.Compactions, compaction{
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			c:       c,
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			Handler: c.Handler() + "(n, b)"})
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		return nil
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	}
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}
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// Gen writes Go code for a shared trie lookup structure to w for the given
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// Tries. The generated trie type will be called nameTrie. newNameTrie(x) will
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// return the *nameTrie for tries[x]. A value can be looked up by using one of
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// the various lookup methods defined on nameTrie. It returns the table size of
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// the generated trie.
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func Gen(w io.Writer, name string, tries []*Trie, opts ...Option) (sz int, err error) {
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	// The index contains two dummy blocks, followed by the zero block. The zero
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	// block is at offset 0x80, so that the offset for the zero block for
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	// continuation bytes is 0.
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	b := &builder{
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		Name:        name,
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		Trie:        tries,
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		IndexBlocks: []*node{{}, {}, {}},
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		Compactions: []compaction{{
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			Handler: name + "Values[n<<6+uint32(b)]",
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		}},
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		// The 0 key in indexBlockIdx and valueBlockIdx is the hash of the zero
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		// block.
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		indexBlockIdx: map[uint64]int{0: 0},
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		valueBlockIdx: map[uint64]nodeIndex{0: {}},
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		asciiBlockIdx: map[uint64]int{},
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	}
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	b.Compactions[0].c = (*simpleCompacter)(b)
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	for _, f := range opts {
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		if err := f(b); err != nil {
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			return 0, err
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		}
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	}
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	b.build()
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	if b.err != nil {
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		return 0, b.err
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	}
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	if err = b.print(w); err != nil {
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		return 0, err
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	}
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	return b.Size(), nil
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}
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// A Trie represents a single root node of a trie. A builder may build several
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// overlapping tries at once.
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type Trie struct {
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	root *node
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	hiddenTrie
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}
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// hiddenTrie contains values we want to be visible to the template generator,
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// but hidden from the API documentation.
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type hiddenTrie struct {
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	Name         string
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	Checksum     uint64
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	ASCIIIndex   int
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	StarterIndex int
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}
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// NewTrie returns a new trie root.
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func NewTrie(name string) *Trie {
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	return &Trie{
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		&node{
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			children: make([]*node, blockSize),
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			values:   make([]uint64, utf8.RuneSelf),
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		},
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		hiddenTrie{Name: name},
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	}
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}
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// Gen is a convenience wrapper around the Gen func passing t as the only trie
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// and uses the name passed to NewTrie. It returns the size of the generated
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// tables.
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func (t *Trie) Gen(w io.Writer, opts ...Option) (sz int, err error) {
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	return Gen(w, t.Name, []*Trie{t}, opts...)
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}
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// node is a node of the intermediate trie structure.
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type node struct {
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	// children holds this node's children. It is always of length 64.
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	// A child node may be nil.
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	children []*node
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	// values contains the values of this node. If it is non-nil, this node is
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	// either a root or leaf node:
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	// For root nodes, len(values) == 128 and it maps the bytes in [0x00, 0x7F].
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	// For leaf nodes, len(values) ==  64 and it maps the bytes in [0x80, 0xBF].
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	values []uint64
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	index nodeIndex
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}
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// Insert associates value with the given rune. Insert will panic if a non-zero
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// value is passed for an invalid rune.
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func (t *Trie) Insert(r rune, value uint64) {
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	if value == 0 {
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		return
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	}
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	s := string(r)
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	if []rune(s)[0] != r && value != 0 {
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		// Note: The UCD tables will always assign what amounts to a zero value
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		// to a surrogate. Allowing a zero value for an illegal rune allows
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		// users to iterate over [0..MaxRune] without having to explicitly
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		// exclude surrogates, which would be tedious.
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		panic(fmt.Sprintf("triegen: non-zero value for invalid rune %U", r))
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	}
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	if len(s) == 1 {
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		// It is a root node value (ASCII).
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		t.root.values[s[0]] = value
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		return
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	}
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	n := t.root
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	for ; len(s) > 1; s = s[1:] {
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		if n.children == nil {
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			n.children = make([]*node, blockSize)
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		}
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		p := s[0] % blockSize
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		c := n.children[p]
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		if c == nil {
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			c = &node{}
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			n.children[p] = c
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		}
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		if len(s) > 2 && c.values != nil {
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			log.Fatalf("triegen: insert(%U): found internal node with values", r)
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		}
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		n = c
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	}
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	if n.values == nil {
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		n.values = make([]uint64, blockSize)
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	}
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	if n.children != nil {
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		log.Fatalf("triegen: insert(%U): found leaf node that also has child nodes", r)
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	}
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	n.values[s[0]-0x80] = value
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}
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// Size returns the number of bytes the generated trie will take to store. It
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// needs to be exported as it is used in the templates.
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func (b *builder) Size() int {
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	// Index blocks.
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	sz := len(b.IndexBlocks) * blockSize * b.IndexSize
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	// Skip the first compaction, which represents the normal value blocks, as
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	// its totalSize does not account for the ASCII blocks, which are managed
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	// separately.
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	sz += len(b.ValueBlocks) * blockSize * b.ValueSize
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	for _, c := range b.Compactions[1:] {
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		sz += c.totalSize
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	}
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	// TODO: this computation does not account for the fixed overhead of a using
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	// a compaction, either code or data. As for data, though, the typical
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	// overhead of data is in the order of bytes (2 bytes for cases). Further,
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	// the savings of using a compaction should anyway be substantial for it to
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	// be worth it.
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	// For multi-root tries, we also need to account for the handles.
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	if len(b.Trie) > 1 {
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		sz += 2 * b.IndexSize * len(b.Trie)
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	}
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	return sz
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}
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func (b *builder) build() {
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	// Compute the sizes of the values.
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	var vmax uint64
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	for _, t := range b.Trie {
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		vmax = maxValue(t.root, vmax)
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	}
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	b.ValueType, b.ValueSize = getIntType(vmax)
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	// Compute all block allocations.
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	// TODO: first compute the ASCII blocks for all tries and then the other
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	// nodes. ASCII blocks are more restricted in placement, as they require two
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	// blocks to be placed consecutively. Processing them first may improve
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	// sharing (at least one zero block can be expected to be saved.)
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	for _, t := range b.Trie {
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		b.Checksum += b.buildTrie(t)
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	}
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	// Compute the offsets for all the Compacters.
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	offset := uint32(0)
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	for i := range b.Compactions {
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		c := &b.Compactions[i]
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		c.Offset = offset
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		offset += c.maxHandle + 1
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		c.Cutoff = offset
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	}
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	// Compute the sizes of indexes.
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	// TODO: different byte positions could have different sizes. So far we have
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	// not found a case where this is beneficial.
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	imax := uint64(b.Compactions[len(b.Compactions)-1].Cutoff)
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	for _, ib := range b.IndexBlocks {
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		if x := uint64(ib.index.index); x > imax {
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			imax = x
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		}
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	}
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	b.IndexType, b.IndexSize = getIntType(imax)
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}
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func maxValue(n *node, max uint64) uint64 {
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	if n == nil {
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		return max
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	}
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	for _, c := range n.children {
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		max = maxValue(c, max)
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	}
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	for _, v := range n.values {
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		if max < v {
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			max = v
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		}
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	}
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	return max
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}
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func getIntType(v uint64) (string, int) {
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	switch {
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	case v < 1<<8:
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		return "uint8", 1
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	case v < 1<<16:
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		return "uint16", 2
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	case v < 1<<32:
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		return "uint32", 4
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	}
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	return "uint64", 8
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}
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const (
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	blockSize = 64
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	// Subtract two blocks to offset 0x80, the first continuation byte.
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	blockOffset = 2
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	// Subtract three blocks to offset 0xC0, the first non-ASCII starter.
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	rootBlockOffset = 3
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)
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var crcTable = crc64.MakeTable(crc64.ISO)
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func (b *builder) buildTrie(t *Trie) uint64 {
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	n := t.root
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	// Get the ASCII offset. For the first trie, the ASCII block will be at
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	// position 0.
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	hasher := crc64.New(crcTable)
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	binary.Write(hasher, binary.BigEndian, n.values)
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	hash := hasher.Sum64()
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	v, ok := b.asciiBlockIdx[hash]
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	if !ok {
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		v = len(b.ValueBlocks)
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		b.asciiBlockIdx[hash] = v
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		b.ValueBlocks = append(b.ValueBlocks, n.values[:blockSize], n.values[blockSize:])
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		if v == 0 {
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			// Add the zero block at position 2 so that it will be assigned a
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			// zero reference in the lookup blocks.
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			// TODO: always do this? This would allow us to remove a check from
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			// the trie lookup, but at the expense of extra space. Analyze
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			// performance for unicode/norm.
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			b.ValueBlocks = append(b.ValueBlocks, make([]uint64, blockSize))
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		}
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	}
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	t.ASCIIIndex = v
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	// Compute remaining offsets.
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	t.Checksum = b.computeOffsets(n, true)
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	// We already subtracted the normal blockOffset from the index. Subtract the
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	// difference for starter bytes.
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	t.StarterIndex = n.index.index - (rootBlockOffset - blockOffset)
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	return t.Checksum
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}
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func (b *builder) computeOffsets(n *node, root bool) uint64 {
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	// For the first trie, the root lookup block will be at position 3, which is
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	// the offset for UTF-8 non-ASCII starter bytes.
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	first := len(b.IndexBlocks) == rootBlockOffset
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	if first {
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		b.IndexBlocks = append(b.IndexBlocks, n)
 | 
						|
	}
 | 
						|
 | 
						|
	// We special-case the cases where all values recursively are 0. This allows
 | 
						|
	// for the use of a zero block to which all such values can be directed.
 | 
						|
	hash := uint64(0)
 | 
						|
	if n.children != nil || n.values != nil {
 | 
						|
		hasher := crc64.New(crcTable)
 | 
						|
		for _, c := range n.children {
 | 
						|
			var v uint64
 | 
						|
			if c != nil {
 | 
						|
				v = b.computeOffsets(c, false)
 | 
						|
			}
 | 
						|
			binary.Write(hasher, binary.BigEndian, v)
 | 
						|
		}
 | 
						|
		binary.Write(hasher, binary.BigEndian, n.values)
 | 
						|
		hash = hasher.Sum64()
 | 
						|
	}
 | 
						|
 | 
						|
	if first {
 | 
						|
		b.indexBlockIdx[hash] = rootBlockOffset - blockOffset
 | 
						|
	}
 | 
						|
 | 
						|
	// Compacters don't apply to internal nodes.
 | 
						|
	if n.children != nil {
 | 
						|
		v, ok := b.indexBlockIdx[hash]
 | 
						|
		if !ok {
 | 
						|
			v = len(b.IndexBlocks) - blockOffset
 | 
						|
			b.IndexBlocks = append(b.IndexBlocks, n)
 | 
						|
			b.indexBlockIdx[hash] = v
 | 
						|
		}
 | 
						|
		n.index = nodeIndex{0, v}
 | 
						|
	} else {
 | 
						|
		h, ok := b.valueBlockIdx[hash]
 | 
						|
		if !ok {
 | 
						|
			bestI, bestSize := 0, blockSize*b.ValueSize
 | 
						|
			for i, c := range b.Compactions[1:] {
 | 
						|
				if sz, ok := c.c.Size(n.values); ok && bestSize > sz {
 | 
						|
					bestI, bestSize = i+1, sz
 | 
						|
				}
 | 
						|
			}
 | 
						|
			c := &b.Compactions[bestI]
 | 
						|
			c.totalSize += bestSize
 | 
						|
			v := c.c.Store(n.values)
 | 
						|
			if c.maxHandle < v {
 | 
						|
				c.maxHandle = v
 | 
						|
			}
 | 
						|
			h = nodeIndex{bestI, int(v)}
 | 
						|
			b.valueBlockIdx[hash] = h
 | 
						|
		}
 | 
						|
		n.index = h
 | 
						|
	}
 | 
						|
	return hash
 | 
						|
}
 |